RPM Plus v2.3.01


-Added "_AttributeCheck" to the Player Attributes Widget. This checks to see if the default Player Attributes was automatically changed by RPM at the start of the frame. The Player Attributes object will carry this information to the next frame due to being a global object.

-Added "CeilingCheck" value to the Ledge Confirm detector. This checks for a ceiling after the player begins to climb up a ledge. If it detects one while this value is active, the mask will automatically go into a Crouching state.

-Added "_MultiJumpWallSlideBuffer" to the Player Attributes Object. This value keeps multi-jump from applying when the player performs a wall jump, allowing them to retain any remaining multi-jumps afterwards.

-Grabbing a ledge will now reset MultiJump back to 0.

-Fixed an issue where Aerial Crouch was still active if you grabbed a ledge.

Files

RPM Plus v2.3.01 1 MB
Nov 06, 2020

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