RPM Plus v2.3.01
-Added "_AttributeCheck" to the Player Attributes Widget. This checks to see if the default Player Attributes was automatically changed by RPM at the start of the frame. The Player Attributes object will carry this information to the next frame due to being a global object.
-Added "CeilingCheck" value to the Ledge Confirm detector. This checks for a ceiling after the player begins to climb up a ledge. If it detects one while this value is active, the mask will automatically go into a Crouching state.
-Added "_MultiJumpWallSlideBuffer" to the Player Attributes Object. This value keeps multi-jump from applying when the player performs a wall jump, allowing them to retain any remaining multi-jumps afterwards.
-Grabbing a ledge will now reset MultiJump back to 0.
-Fixed an issue where Aerial Crouch was still active if you grabbed a ledge.
Files
Get RPM - Rage's Platformer Movement Plus
RPM - Rage's Platformer Movement Plus
Platformer Movement for Clickteam Fusion 2.5
Status | Released |
Category | Assets |
Author | Elsian |
Genre | Platformer |
Tags | 2D, Characters, clickteam, engine, fusion, Game engine, movement, Multiplayer, platform |
More posts
- RPM Plus v2.3Oct 17, 2020
- RPM Plus v2.2b (Hotfix)Jun 18, 2020
- RPM Plus v2.2a (Hotfix)Jun 16, 2020
- RPM Plus v2.2Jun 16, 2020
- RPM Plus v2.1.01aFeb 17, 2020
- RPM Plus v2.1.01Feb 15, 2020
- RPM - Super Basic EditionFeb 14, 2020
- RPM Plus v2.1Feb 09, 2020
- RPM Plus v2.0.01Apr 13, 2019
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