RPM v1.6.01
-Added Float/Sub-Pixel Movement for NPC objects. Activate by typing "Y" in Alterable String E of your object. Float values are stored in Alterable Values Y and Z. The Nega Angela NPC object now uses this movement.
-NPC objects can now ignore collisions. Activate by typing "Y" in Alterable String F.
-Edited the default ForEach detection loops to improve Ground and Wall Detection. You can still edit it to fit your needs.
-Applied Frame Sync/Delta Time to NPC objects.
-Added some more comments to the NPC Group section.
Files
RPM v1.6.01 548 kB
Jul 18, 2017
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RPM - Rage's Platformer Movement Plus
Platformer Movement for Clickteam Fusion 2.5
Status | Released |
Category | Assets |
Author | Elsian |
Genre | Platformer |
Tags | 2D, Characters, clickteam, engine, fusion, Game engine, movement, Multiplayer, platform |
More posts
- RPM Plus v2.3.01Nov 06, 2020
- RPM Plus v2.3Oct 17, 2020
- RPM Plus v2.2b (Hotfix)Jun 18, 2020
- RPM Plus v2.2a (Hotfix)Jun 16, 2020
- RPM Plus v2.2Jun 16, 2020
- RPM Plus v2.1.01aFeb 17, 2020
- RPM Plus v2.1.01Feb 15, 2020
- RPM - Super Basic EditionFeb 14, 2020
- RPM Plus v2.1Feb 09, 2020
- RPM Plus v2.0.01Apr 13, 2019
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