RPM - Rage's Platformer Movement Engine
-Added Float/Sub-Pixel Movement for NPC objects. Activate by typing "Y" in Alterable String E of your object. Float values are stored in Alterable Values Y and Z. The Nega Angela NPC object now uses this movement.
-NPC objects can now ignore collisions. Activate by typing "Y" in Alterable String F.
-Edited the default ForEach detection loops to improve Ground and Wall Detection. You can still edit it to fit your needs.
-Applied Frame Sync/Delta Time to NPC objects.
-Added some more comments to the NPC Group section.
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