-Fixed an issue where climbing didn't properly stop the character if they were falling too fast before trying to climb.
-Made an adjustment to Jump-Thru Platforms to make landing on them slightly more accurate, specifically if the floor detector was made taller.
-Made an adjustment to Wall Slide so that the mask always sticks to the wall precisely. Previously it could potentially place the mask a couple of pixels away from the wall itself.
Get RPM - Rage's Platformer Movement Plus
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